Posts Tagged "Game Design"
Middle Earth: Survival, endings, and turning the narrator into an Interactive Story Engine
Hunger, thirst and a shadow meter, journeys that end badly, and the design for a Python narration API with memory across chapters, which is also my Master's final project.
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Middle Earth: Giving life to the map (entities and encounters)
Building a 507-creature bestiary and a pure, seedable encounter engine that decides who you meet on the road, grounded in region, time of day, and terrain.
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