Posts Tagged "Game Design"

Middle Earth Wandering Simulator

Middle Earth: Survival, endings, and turning the narrator into an Interactive Story Engine

Hunger, thirst and a shadow meter, journeys that end badly, and the design for a Python narration API with memory across chapters, which is also my Master's final project.
Middle Earth Wandering Simulator

Middle Earth: Giving life to the map (entities and encounters)

Building a 507-creature bestiary and a pure, seedable encounter engine that decides who you meet on the road, grounded in region, time of day, and terrain.