Posts Tagged "Algorithms"

Middle Earth Wandering Simulator

Middle Earth: Giving life to the map (entities and encounters)

Building a 507-creature bestiary and a pure, seedable encounter engine that decides who you meet on the road, grounded in region, time of day, and terrain.
Middle Earth Wandering Simulator

Middle Earth: Getting directions (without passing through Mordor)

A hand-written Dijkstra in plain JavaScript that routes across 4,119 road segments, weighting every step by biome, altitude, road type, and mode of transport.